      //<![CDATA[
      // JQuery easing 1.3
      jQuery.easing.jswing = jQuery.easing.swing;
      jQuery.extend(jQuery.easing, {
        def: "easeOutQuad",
        swing: function (x, t, b, c, d) {
          return jQuery.easing[jQuery.easing.def](x, t, b, c, d)
        },
        easeInQuad: function (x, t, b, c, d) {
          return c * (t /= d) * t + b
        },
        easeOutQuad: function (x, t, b, c, d) {
          return -c * (t /= d) * (t - 2) + b
        },
        easeInOutQuad: function (x, t, b, c, d) {
          if ((t /= d / 2) < 1) {
            return c / 2 * t * t + b
          }
          return -c / 2 * ((--t) * (t - 2) - 1) + b
        },
        easeInCubic: function (x, t, b, c, d) {
          return c * (t /= d) * t * t + b
        },
        easeOutCubic: function (x, t, b, c, d) {
          return c * ((t = t / d - 1) * t * t + 1) + b
        },
        easeInOutCubic: function (x, t, b, c, d) {
          if ((t /= d / 2) < 1) {
            return c / 2 * t * t * t + b
          }
          return c / 2 * ((t -= 2) * t * t + 2) + b
        },
        easeInQuart: function (x, t, b, c, d) {
          return c * (t /= d) * t * t * t + b
        },
        easeOutQuart: function (x, t, b, c, d) {
          return -c * ((t = t / d - 1) * t * t * t - 1) + b
        },
        easeInOutQuart: function (x, t, b, c, d) {
          if ((t /= d / 2) < 1) {
            return c / 2 * t * t * t * t + b
          }
          return -c / 2 * ((t -= 2) * t * t * t - 2) + b
        },
        easeInQuint: function (x, t, b, c, d) {
          return c * (t /= d) * t * t * t * t + b
        },
        easeOutQuint: function (x, t, b, c, d) {
          return c * ((t = t / d - 1) * t * t * t * t + 1) + b
        },
        easeInOutQuint: function (x, t, b, c, d) {
          if ((t /= d / 2) < 1) {
            return c / 2 * t * t * t * t * t + b
          }
          return c / 2 * ((t -= 2) * t * t * t * t + 2) + b
        },
        easeInSine: function (x, t, b, c, d) {
          return -c * Math.cos(t / d * (Math.PI / 2)) + c + b
        },
        easeOutSine: function (x, t, b, c, d) {
          return c * Math.sin(t / d * (Math.PI / 2)) + b
        },
        easeInOutSine: function (x, t, b, c, d) {
          return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b
        },
        easeInExpo: function (x, t, b, c, d) {
          return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b
        },
        easeOutExpo: function (x, t, b, c, d) {
          return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b
        },
        easeInOutExpo: function (x, t, b, c, d) {
          if (t == 0) {
            return b
          }
          if (t == d) {
            return b + c
          }
          if ((t /= d / 2) < 1) {
            return c / 2 * Math.pow(2, 10 * (t - 1)) + b
          }
          return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b
        },
        easeInCirc: function (x, t, b, c, d) {
          return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b
        },
        easeOutCirc: function (x, t, b, c, d) {
          return c * Math.sqrt(1 - (t = t / d - 1) * t) + b
        },
        easeInOutCirc: function (x, t, b, c, d) {
          if ((t /= d / 2) < 1) {
            return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b
          }
          return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b
        },
        easeInElastic: function (x, t, b, c, d) {
          var s = 1.70158;
          var p = 0;
          var a = c;
          if (t == 0) {
            return b
          }
          if ((t /= d) == 1) {
            return b + c
          }
          if (!p) {
            p = d * 0.3
          }
          if (a < Math.abs(c)) {
            a = c;
            var s = p / 4
            } else {
              var s = p / (2 * Math.PI) * Math.asin(c / a)
              }
          return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b
        },
        easeOutElastic: function (x, t, b, c, d) {
          var s = 1.70158;
          var p = 0;
          var a = c;
          if (t == 0) {
            return b
          }
          if ((t /= d) == 1) {
            return b + c
          }
          if (!p) {
            p = d * 0.3
          }
          if (a < Math.abs(c)) {
            a = c;
            var s = p / 4
            } else {
              var s = p / (2 * Math.PI) * Math.asin(c / a)
              }
          return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b
        },
        easeInOutElastic: function (x, t, b, c, d) {
          var s = 1.70158;
          var p = 0;
          var a = c;
          if (t == 0) {
            return b
          }
          if ((t /= d / 2) == 2) {
            return b + c
          }
          if (!p) {
            p = d * (0.3 * 1.5)
          }
          if (a < Math.abs(c)) {
            a = c;
            var s = p / 4
            } else {
              var s = p / (2 * Math.PI) * Math.asin(c / a)
              } if (t < 1) {
                return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b
              }
          return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b
        },
        easeInBack: function (x, t, b, c, d, s) {
          if (s == undefined) {
            s = 1.70158
          }
          return c * (t /= d) * t * ((s + 1) * t - s) + b
        },
        easeOutBack: function (x, t, b, c, d, s) {
          if (s == undefined) {
            s = 1.70158
          }
          return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b
        },
        easeInOutBack: function (x, t, b, c, d, s) {
          if (s == undefined) {
            s = 1.70158
          }
          if ((t /= d / 2) < 1) {
            return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b
          }
          return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b
        },
        easeInBounce: function (x, t, b, c, d) {
          return c - jQuery.easing.easeOutBounce(x, d - t, 0, c, d) + b
        },
        easeOutBounce: function (x, t, b, c, d) {
          if ((t /= d) < (1 / 2.75)) {
            return c * (7.5625 * t * t) + b
          } else {
            if (t < (2 / 2.75)) {
              return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b
            } else {
              if (t < (2.5 / 2.75)) {
                return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b
              } else {
                return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b
              }
            }
          }
        },
        easeInOutBounce: function (x, t, b, c, d) {
          if (t < d / 2) {
            return jQuery.easing.easeInBounce(x, t * 2, 0, c, d) * 0.5 + b
          }
          return jQuery.easing.easeOutBounce(x, t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b
        }
      });
      //]]>